Work Samples

I am including samples of my work to provide a general sense of the type of work I have been engaged in recently.  Some recent and current work related to 3D virtual learning/instructional environments cannot be shared openly due to existing non-disclosure agreements with select partners or clients I work with.

Multi-User Virtual Environments (MUVEs) - for the past three years, I have been increasingly involved with the use of collaborative technologies to facilitate collaborative instructional design, professional development/teacher training, technology integration, collaborative research, hybrid or distance education courses, curriculum specific learning modules/environments, professional communities of practice, corporate training and product training environments, and simulation environments. For the past 12 months I have devoted all my professional time to a business start up that would facilitate the use of these environments for a wide range of educational purposes.  The demands of this work led me to leave my teaching position at the end of the 2003 school year.  It has been an exceptional time of learning and growth in my capacities and for action research with instructional technologies.  My experience with these projects has revealed exciting opportunities coming in education for how we use technology to facilitate learning, instruction, and professional development.  The network of people and projects I have been involved with offers a significant resource to the educational community where I will work.

Click on images or titles below to see small photo galleries for each sample.

E-Campus - is a replicated campus template environment that provides core academic buildings laid out in a traditional campus setting.  This environment is specifically designed to facilitate visual identity, social engagement, support and administrative services, access to resources, and course delivery tools/resources for hybrid or distance education programs. 
Simulation Learning Environment
The University of Houston Hilton: In this project we constructed a replica of the Hilton Hotel located on the campus of the University of Houston.  A team taught course involving Human Resource Management, business writing and communications, and technology utilized this environment to simulate real world management scenarios and immerse students in a situational learning environment to inspire core writing, management, and communications objectives.  Instructional design for this course was a collaborative effort between myself and the team of teachers at the University.
Thematic Learning Environment - Big!Fun Theme Park
University of Houston, Technical Communications Course
In the process of instructional design the idea was developed that students would engage core competencies in technical communications; inspired by immersing them in the design, planning, and the construction of a virtual Theme Park.  The students selected a NASCAR theme for the park.  Our team collaborated with the class by acting as architects and the construction firm for the park.  Students applied for jobs, were assigned to administrative teams, created proposals, and communicated with us to plan and develop the park.  A wide variety of technical and management writing samples were generated through this process.  This course will expand on early efforts as the project continues and has inspired other courses to work with us to develop innovative learning approaches to better meet their course objectives.
Thematic Learning and Design Environment - Architecture
University of Houston, Art and Design Technology Course
I developed an instructional model used to facilitate a student workshop exploring design in 3D multi-user space.  This was a two week intensive training course that I conducted online for a group of 25 students in Angi Patton's Art and Design Technology course.  Students focused on learning design skills using Active Worlds and various 3D model design applications to work collaboratively on various architectural structures.  This course will extend this experience next fall by implementing the instructional design model I created; collaboratively working with architects and architecture historians to design and construct multi-user environments based on the designs of Frank Lloyd Wright.
Intercultural Education Alliance

> see website and description below
 

City Learning Centres (CLC) U.K. National Education Initiative
Our work with the CLCs is just getting into full swing.  We are currently working on the design of new curriculum modules that will be integrated into efforts being made in the U.K. to facilitate high quality uses of technology to enhance learning and instruction.  Our work with this educational organization will initiate powerful student and instructor collaborations within the national CLC Network and will seek to develop international education projects. The CLCs represent one of the most well constructed plans I have seen for moving toward achieving value from the large scale hardware and software investments made for schools in the past decade.  These centres are specifically tasked with supporting teachers and developing innovative strategies for integrating technology to increase student core competencies across the curriculum.
Space Exploration Learning Module - (Math & Science Curriculum Standards)
The Space Exploration Learning Module is designed to enhance student performance in Math and Sciences.  Students work in teams to accomplish learning tasks (missions) as they work in the an exact scaled replica of the International Space Station.  Students also engage in learning as Mission Specialists when they transport down to their Lunar Base and conduct experiments and perform tasks that would sustain and expand the base and its scientific capacities.
Various Cross-Curricular Learning Module Environments
I have worked to develop a variety of cross-curricular learning modules over the past three years.  These immersive learning environments help transport students to places that offer learning opportunities far beyond the capacities of other text or online learning resources.  Some people associate these environments with virtual fieldtrips they may have encountered online ... they are far more engaging!  The Active Worlds environment provides an unmatched ability to place learners inside of simulated environments and interact with others in those environments.  These environment breakdown barriers of time and space and immerse students in rich resources for learning.  The most powerful reality of this "virtual" reality is that important social contexts for learning are maintained.
Social communities are the environments in which learning migrates toward understanding and where meaning is affixed to the objectives curricula seek to pursue. It is through this sharing that learning applies its greatest values and leaves its greatest legacy.

Professional Development / Instructional Design / Technology Integration - Acquiring my Masters degree in Educational Technology and Instructional Design, it would have been difficult to invest that learning into my professional work if I had not been at the right place at the right time.  When I started my Masters program I had just been hired by a a school district whose industrial technology instructor chose to take another job only days before the start of the school year.  I was asked if I would be interested in filling his position.  I felt it was a perfect opportunity to jump in with both feet and implement ideas and instructional programs I had worked on in my Masters program.  I told them I would not be interested in teaching industrial technology, but that I would be eager to launch an innovative program in Internet and Communications Technologies and facilitate technology integration at the district level (nothing like taking advantage of an opportunity).  In the three years I worked for the Kaleva Norman Dickson School District we implemented over 2 million dollars in grant funded instructional technology initiatives.  Students in my classes were honored by the State of Michigan and the Governor of Michigan. Through our innovative approach to using technology to facilitate learning and instruction, we were selected to pilot Michigan's Wireless Laptop Initiative (a precursor to providing wireless laptops to all students through mid/senior high). Below are a few of the resources that I developed in this period of time for a variety of initiatives.

Professional Development / Instructional Design / Technology Integration

BHS Technology Integration Center - this was a core resource that I developed to help facilitate technology integration throughout the KND School District.  It was a support toolbox for teachers and also made it possible for students to take an ownership role in helping teachers to integrate technology into their learning environments.  See the Design Requests page which teachers used to 'employ' students in my Multimedia Technologies and Web Design courses.  These request forms helped students create instructional resources that teachers would then use to support learning in their classrooms.  Students also could be employed to deliver job-embedded, basic technology training to teachers to help enhance their educational technology competencies.  This work won recognition from the State and various educational technology organizations.  Several job-embedded, professional development programs were facilitated around this resource and provided ongoing support for instructors to extend those professional development activities.  These programs were also key elements in grant funding we were awarded during my time at KND.

UNITE resources were identified, reviewed, and maintained by select students in my classes. These students were recognized and honored by the State Legislature and the Governor of Michigan, as well as by MACUL (Michigan's leading ed-tech organization).

UNITE - was an early effort I began as part of my Masters program.  I was interested in finding the reasons why so many educators failed to integrate effective technology tools into their learning environments.  My research identified the reason most cited by teachers was the lack of time to design new tools and resources into their curriculum delivery plans.  This is still the most cited reason even today.  This led me to think of solutions that would allow teachers to collaborate to develop instructional resources in a manner that would free up more of their time < more time to do what?>  The concept was to form regional teams of teachers that taught the same subject, divide the core competencies of their subject area up between the group, and provide technologies and planning time to share ideas and resources.  Each person or a pair would design one unit plan that included high quality online resources; bolstering student access and contact with resources that allowed greater capacity to engage multiple intelligences.  They would share these unit plans and resource, in the process creating communities of practice that facilitated greater flow of knowledge capital between professionals.  These communities could also provide significant support and archived instructional resources for new teachers, as well as a diverse mentoring environment for enhancing teacher retention.  Once these communities were established they could easily integrate additional input and support from experts, professionals in fields associated with specific subject areas, and universities departments and teacher training programs.  The development of these instructional design communities facilitated through various technologies is still a central component to the work I am doing currently.
The Intercultural Education Alliance (IEA) - is an effort that I started last fall to unite the energies of university instructional staff and researchers to utilize collaborative technologies; promoting intercultural research and instruction pedagogy initiatives to flourish within a community of practice.   The general objectives of the IEA are similar to the efforts made with UNITE.  This effort was an attempt to tie together my more recent work with a network of university projects in various countries that have been pursuing similar research and instructional design initiatives.  The first IEA summit was very successful.  104 university and educational agency members from 22 different countries simultaneously attended the online summit.  Renown Science Historian/Author/TV Host & Producer, James Burke, presented the Keynote Address.  At the same time, I was in Austin, TX directing the summit during a presentation at the Society for Intercultural Education Training and Research (SIETAR) national conference. Some groups represented at the summit included UNESCO, Harvard Graduate School of Education, Cornell University, The World Trust Foundation, Los Alamos National Laboratory,  the British Columbia Ministry of Education, the Museum of Cultural History (Sweden), University of Naples (Italy).  Several exciting projects have been sparked from the connections established at the summit.
Virtual Learning - Virtual Course Workshop - this web page is a sample instructional resource for a course workshop that was developed for the University of Houston's Art/Design program.  The last two session's materials have been removed due to non-disclosure or intellectual property rights stipulations.   Students in the course learned to construct 3D architectural models collaboratively in Active Worlds.  in the coming fall this course will initiate a virtual collaboration with experts and historians from the Frank Lloyd Wright Foundation and Frank Lloyd Wright Preservation Trust.  Together they will work to create online replicas of famous Wright buildings.  These environments will allow online visitors and educational groups to walk through and study aspects of this famous architect's work.
Unite Center - This site was the key resource and information portal for several early projects that I developed with various instructors while at Brethren High School.  All of these early projects were cross-curricular and intercultural collaborations.  Early projects were student centered learning initiatives.  The Unite Center also facilitated several student directed projects through a student leadership organization, the Student Projects Council (SPC).  This group of leaders reviewed proposals submitted from other students and managed select projects.
Teaching Website - This is my teaching portal that I developed to help teach History, Government, and ITC in my last year at Brethren High School.  My first two years at Brethren I taught only sections of ICT, but requested that I have the opportunity to teach core subject area courses that would allow me to model technology integration pedagogies and strategies.  I taught the classes without a textbook and with a primary focus on collaborative, project based  (social-constructivist) learning models and Dewey's Inquiry model.  During the second semester my Government class paired with our Art and Educational Service Learning class to participate in an intercultural learning project with schools in Hong Kong, the Netherlands, and in Italy.  Students used art to help facilitate understanding and reflection on core values of their own culture and to better understand the cultures of the other countries.  Our students created artistic presentations and displays to explain the Core Democratic Values and the Articles of the Constitution.
Teachers of the 21st Century: "Engaging Students in the Information Age" - This site was developed during my Masters program and was the initial research and reflection that I conducted regarding multi-user virtual environments (MUVEs) and their potential impacts on learning.  It was a foundation for much action research that I engaged in my classes.  A central focus of my Masters degree in Educational Technology and Instructional Design was targeted on Teachers as Researchers and advocated action research as a practice to accompany instruction.  It is one of the most valuable process skills I've learn in my formal education.
Teacher Port - Educational (Groupware Application) - For a good part of 2001-2002 I worked to develop the structure of a collaborative groupware application that would facilitate subject area communities of practice.  This tool was to be the foundation for efforts to fund projects that would unite subject area instructors; allow them to collaboratively structure curriculum plans that integrated high quality online resources and technology tools.  I spent a great deal of time surveying teachers about the types of tools that they would find useful to organize and collaboratively design curriculum resources.  I never found a company that would fund the development of this application, but my survey data was provided to Harvard University and several features were considered in the design of a application developed by instructors at the Harvard Graduate School of Education called the Collaborative Curriculum Design Tool.